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Graphics Interchange Format  |  2001-10-19  |  14KB  |  373x424  |  4-bit (12 colors)
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OCR: Select pixel shader SetPixelShader() Execute pixel shader Apply texture stages SetPixelShader(), SetTexture() SetPixel ShaderConstant() (mapping and blending) D3DTTFF_PROJECTED SetTexture(), SetTextureStageState() D3DTSS _*, D3DRS_TEXTUREFACTOR Add specular color D3DRS_SPECULARENABLE Alpha test * D3DRS_ALPHATESTENABLE, D3DRS_ALPHAFUNC, D3DRS_ALPHAREC Apply fog D3DRS_FOG Read render target color and apply blend * D3DRS_ALPHABLENDENABLE, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_BLENDOP Read render target depth stencil and apply depth stencil test D3DRS_ZENABLE, D3DRS_ZFUNC, D3DRS_ZWRITEENABLE, D3DRS_STENCIL Write depth stencil and color to render target D3DRS_DITHERENABLE, D3DRS_ZWRITEENABLE, D3DRS_COLORWRITEENABLE # yer alexand pataxl